Steer by dragging
No buttons and no D-pad. Move your finger anywhere on the field and the snake turns to follow it. Turning back on yourself is ignored, the way it always was.
Android · free · no accounts
Drag your finger and the snake follows. Level one is an empty field. Level two is where the walls start.
Coming to Google PlayHow it plays
No buttons and no D-pad. Move your finger anywhere on the field and the snake turns to follow it. Turning back on yourself is ignored, the way it always was.
Every level past the first lays down brick walls. The layout is generated when the level starts and saved with your game, so the level you left is the level you come back to.
Reach the apple count and the next level begins. There is no way back to an easier one, and hitting the frame, a brick or your own tail ends the run.
The walls
Walls are laid in short runs with a gap between them, and the game checks that every free cell of the field is still reachable before it accepts one. A level can be tight. It is never sealed off.
The apple never lands inside a brick, so the count you need is always there to be collected.
Screens